Your Gossamer crewmates in Deeds Drawn! (and other stuff)
about 11 hours ago
– Thu, Apr 30, 2026 at 09:08:13 AM
Hey there, folks! There's just one week until my next project, Deeds Drawn, launches. I decided to pull the trigger on giving previous campaign backers (Gossamer Frontier or Distal) some bonus cards for Deeds Drawn when they pledge.
You'll get seven cards total (6 lineage options and 1 class option), based on your crew from Gossamer.

I recently finished a second prototype for the game, and am getting it printed and sent over. Should be here in a couple of weeks, which unfortunately doesn't time out with the game's launch, but it's all good. I'll show it off at some point.
Gossamer Progress
Below is an example spread for the day-to-day procedure during travel to new destinations. This is mainly how you'll interact with the crew between missions, outside of explicit cutscenes with scripted dialogue and such. It's essentially the "Commander Shepard talks to the crew between missions" portion of the game. I've waffled back and forth over this design a fair amount, so at this point, I think I just need to finish the core game loop up and get it into some folks' hands to playtest. Still a ways off from that, however.

For the visual design, what you see here is likely temporary. I keep trying (in vain) to push more color into the layout, but it's all a bit busy. I prefer clean, digestible, but the limited pagecount and smaller page height/width for this format is giving me a run for my money. We'll get there, though.
I'll keep you all posted, thank you!
-Wrel
You'll get seven cards total (6 lineage options and 1 class option), based on your crew from Gossamer.

I recently finished a second prototype for the game, and am getting it printed and sent over. Should be here in a couple of weeks, which unfortunately doesn't time out with the game's launch, but it's all good. I'll show it off at some point.
Gossamer Progress
Below is an example spread for the day-to-day procedure during travel to new destinations. This is mainly how you'll interact with the crew between missions, outside of explicit cutscenes with scripted dialogue and such. It's essentially the "Commander Shepard talks to the crew between missions" portion of the game. I've waffled back and forth over this design a fair amount, so at this point, I think I just need to finish the core game loop up and get it into some folks' hands to playtest. Still a ways off from that, however.

For the visual design, what you see here is likely temporary. I keep trying (in vain) to push more color into the layout, but it's all a bit busy. I prefer clean, digestible, but the limited pagecount and smaller page height/width for this format is giving me a run for my money. We'll get there, though.
I'll keep you all posted, thank you!
-Wrel





